Writing

Articles and posts on building games, AI tooling, and working with agents.

2026

  1. Cohorts: What Changes When More Than One Team Is Working With Agents

    When more than one team works with agents, the seam between them is a ledger of measured claims that the receiving side re-verifies, not shared context.

  2. AI Agents Don't Need Better Prompts. They Need Better Managers.

    Nine months running a development organization of one human and a rotating workforce of AI agents. What made it work was not prompt engineering. It was management.

  3. A Year of Betting on Local AI for Game Dev: What Worked, What Didn't, and What's Actually Blocking It

    What a year of building game-dev tools on local AI models taught me: the system matters more than the model, integration is mostly plumbing, and a few hard limits still keep local AI out of shipped games.