Starts November 12
2026 Epic AI MegaJam entry
A game made in four days for the 2026 Epic AI MegaJam. What it is goes up on Day 1.
2026 Epic AI MegaJam · Theme: Director's Cut
Thu, Nov 12 to Sun, Nov 15, deadline 20:59 ET
Four days, an empty Unreal project, and the theme Director’s Cut. The dev log below follows the game from the first day.
How it's made
Built in Unreal Engine 5.9.
Tools
| Tool | What it does here |
|---|---|
| Claude Code | Planning, code, builds and dev log drafts |
| Tripo | Character models |
| OpenAI Astra | Modelling and cleanup in Blender |
| Unreal Engine MCP | Driving the Unreal editor from agents |
Prepared before the jam
The rules allow tools, agent setups, MCP settings, prompts and scripts to be prepared ahead. Everything else was made during the jam.
- The jam plan
- The project's agent instructions and settings
- The MCP configuration
- Prompt guides for the art, voice and music tools
- Authoring scripts for importing and retargeting
Sourced assets
None yet.
Dev log
Nothing posted yet.