Starts November 12

2026 Epic AI MegaJam entry

A game made in four days for the 2026 Epic AI MegaJam. What it is goes up on Day 1.

2026 Epic AI MegaJam · Theme: Director's Cut

Thu, Nov 12 to Sun, Nov 15, deadline 20:59 ET

Four days, an empty Unreal project, and the theme Director’s Cut. The dev log below follows the game from the first day.

How it's made

Built in Unreal Engine 5.9.

Tools

ToolWhat it does here
Claude CodePlanning, code, builds and dev log drafts
TripoCharacter models
OpenAI AstraModelling and cleanup in Blender
Unreal Engine MCPDriving the Unreal editor from agents

Prepared before the jam

The rules allow tools, agent setups, MCP settings, prompts and scripts to be prepared ahead. Everything else was made during the jam.

  • The jam plan
  • The project's agent instructions and settings
  • The MCP configuration
  • Prompt guides for the art, voice and music tools
  • Authoring scripts for importing and retargeting

Sourced assets

None yet.

Dev log

Nothing posted yet.